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The Legend Of Ikto: Inhouse GameCinematic

The Legend of IKTO Was an inhouse game Cinematic We've made at Colorbleed to show off our skills. As a generalist in the Team, I was tasked with multiple assignments, Starting with some simple props in the beginning of the project, later on creating a cohesive environment with already made assets and assets I've created my own. With Houdini, I've destroyed some assets to create some extra wear and tear and a more lived-in environment. Lighting was done with me as lead lighter and an intern Named Alex van der Aa that helped me finalize the project. Art Direction by Tom Hankins. And of course, there were a lot more people working on this. In the end titles, you can find them all!

Environment creation plus layout, props, lighting, comp, look-dev of a lot of elements in this shot. Finalization

Environment creation plus layout, props, lighting, comp, look-dev of a lot of elements in this shot. Finalization

environment, lighting, shot sculpting and comp

environment, lighting, shot sculpting and comp

environment, lighting, shot sculpting and comp

environment, lighting, shot sculpting and comp

environment, lighting, shot sculpting and comp

environment, lighting, shot sculpting and comp

environment, lighting, shot sculpting and comp

environment, lighting, shot sculpting and comp

environment, shot sculpting and comp

environment, shot sculpting and comp

environment, shot sculpting and comp

environment, shot sculpting and comp

environment, shot sculpting and comp

environment, shot sculpting and comp

environment modeling, lookdev, scattering, layout, lighting  and comp

environment modeling, lookdev, scattering, layout, lighting and comp

asset modeling and lookdev

asset modeling and lookdev

asset modeling and lookdev

asset modeling and lookdev

asset modeling and lookdev

asset modeling and lookdev

asset modeling and lookdev

asset modeling and lookdev

lookdev

lookdev