I had the incredible opportunity to work on the Biome diversity and Characters for Horizon Zero Dawn™ Remastered.
It was a joy to work in Guerrilla's proprietary game engine Decima.
My contribution to the project on the environment side was Team Green. Everything that had to do with plants was touched by me. Giving them the HFW shaders, making sure they work, and upgrading assets to have a higher visual fidelity based on the HFW PS5 standards. Also, the procedural biome diversity was brought to the HFW PS5 Standards to create that quality bar set by Guerrilla Games.
Art Director: Jan-Bart van Beek, Misja Baas, Oscar Stegehuis
Producers: Linda Burgers, Elina Huisman, Marco de Bruijn
Environment art Team Green
Sen env artist: Julian Hofman https://www.artstation.com/julianhofman
Environment artist: Mats de Graaf https://www.artstation.com/matsdegraaf
Lead: Gino Dammers
Tech art: Sander Bronkhorst https://www.artstation.com/sbronkhorst
Guerrilla: Gilbert Sanders, Mas Hein https://www.artstation.com/mashein
Beautiful lighting by:
Senior Lighting Artist(World Lighting) Myvanwy Broers https://www.artstation.com/myvanwy
It was a pleasure and a privilege to work with everyone, and a large thank you to everyone at Nixxes Software, Guerrilla, Little Red, Kudos Zombies, Weaseltron, and Stellar Entertainment who helped make this release possible.
Horizon Zero Dawn™ ©2025 Sony Interactive Entertainment Europe. Published by Sony
Interactive Entertainment Europe. Developed by Guerrilla. "Horizon Zero Dawn" is a trademark of
Sony Interactive Entertainment Europe. All rights reserved.