I had the incredible opportunity to work on the Biome diversity and Characters for Horizon Zero Dawn™ Remastered.
It was a joy to work in Guerrilla's proprietary game engine Decima.
My contributions to the project are on the Character art side. Was getting every character in the game to the same quality as HWF PS5 Standards, which was done by adjusting all textures and materials, converting them to work with the new shader pipeline, and adjusting those textures together with outsourcing and managing that pipeline.
Art Director: Jan-Bart van Beek, Misja Baas, Oscar Stegehuis
Producers: Linda Burgers, Elina Huisman, Marco de Bruijn
Character art team
Principal Tech Art: Frank Post
Principal Tech Art Guerrilla: Lucas Bramlage
Tech Art Director Guerrilla: Arno Schmitz https://www.artstation.com/arno
Rigging Guerrilla: Daniele Antinolfi
Outsource: Little Red Zombies https://www.artstation.com/littleredzombies
Outsource: Kudos production https://www.artstation.com/kudos3d
Beautifull lighting by:
Senior Lighting Artist(cinematic Lighting): Thomas Schrama https://www.artstation.com/th00mmas
Senior Lighting Artist(cinematic Lighting): NIels Iburg https://www.artstation.com/niburg
Senior Lighting Artist(World Lighting) Myvanwy Broers https://www.artstation.com/myvanwy
It was a pleasure and a privilege to work with everyone, and a large thank you to everyone at Nixxes Software, Guerrilla, Kudos production, Little Red Zombies, Weaseltron, and Stellar Entertainment who helped make this release possible.
Horizon Zero Dawn™ ©2025 Sony Interactive Entertainment Europe. Published by Sony
Interactive Entertainment Europe. Developed by Guerrilla. "Horizon Zero Dawn" is a trademark of
Sony Interactive Entertainment Europe. All rights reserved.